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3D MODELING, SURFACING & TEXTURING

When it comes to specializations with the realm of 3D modeling, I’m most practiced with character creation, surfacing, and textures. My preferred 3D programs are Maya and Zbrush, and I often utilize the two in tandem to create assets that are ready to be rigged and animated with little to no fuss.

Over the course of my career, I’ve held the position of Lead Modeler and Texture Artist within a medical animation studio and was tasked with creating up to 14 different anatomical models at any given time (sometimes even in one day.) This ranged from constructing custom cardiovascular models to fully-clothed characters. From cleaning up 3D scans and CAD files, to piecing the perfect spine together with an array of different facet joints. Coupled with my role as Art Director, I designed the overall look and feel of animated pieces. This gave me the flexibility to explore a wide variety of different surfacing and texturing techniques.

With Photoshop, Zbrush and other 3D painting software at my disposal, I’ve primarily created hand-painted textures and worked closely alongside all other members of an animation pipeline.