The bread and butter of my illustrative work consists of designing and illustrating characters. More specifically, playable characters in tabletop role-playing games, online role-playing games and novels including Dungeons and Dragons, Pathfinder, World of Warcraft, Dragon Age, and many others.
The process is simple: A client contacts me with a character they’d like drawn or painted, and we determine the best format to suit their needs. Pieces range from portraits, to full body illustrations, to narrative scenes with everything in between. From there, each client fills out a small questionnaire I’ve devised to ensure that no important details about their character are missed, and the process of designing them begins.
As a tabletop role-player, I understand the level of investment others bring to their characters and why they become so important. These stories created with friends provide a creative outlet, escape and a great excuse to get together on a regular basis with like-minded and supportive people.
As the artist, I relish the opportunity to collaborate with each of my clients to help bring these important, personal characters to life. Nothing brings me more joy than to hear that they’re completely satisfied with their piece, and even more so when they return to start the whole process over anew.